v0.35.93 Released
- The in-game editor now uses a newer, experimental system to display itself. This should resolve the issue where some people couldn’t start editor games. Performance has also improved in our testing.
- Deck construction changes:
- The minimum deck size has been increased to 45 cards
- You can now have up to 3 copies of a card in a deck
- For the transition, we’ve added one copy of each card in each deck to those decks.
- Out of Game drafts no longer give double amber compared to normal drafts.
- The alpha first pvp win bonus has been reduced to 250 gold.
- Cards can no longer have more than one copy of a keyword ability at a time. For keywords that remove themselves such as Ward or Rebound, you can only have one “shield” at a time, but actions and abilities can grant a new copy after losing the original.
- Improved performance on the login screen
- The graveyard now shows 4 cards at a time when you open it instead of all cards that have ever died. This significantly improves performance in some cases.
- Known Issue: The colors on the mana cost, ATK and HP of cards in the graveyard aren’t updating correctly.
- The animation speed slider has been removed. All animations now happen at the previous max speed.
- The Done and Undo buttons now push down
- Core Set Changes
- Nightvision Carrot has been redesigned. New effects: “Enemy units lose Unblockable, Feed: +2 HP”
- Food Cart: Feed effect is now "Feed: Comes into play attacking if ATK is 5 or less."
- Rabock Helmet now has the Armor tribal type
- Bug Fixes
- Loading the editor should no longer get stuck on “Searching for Opponent” (see above)
- Tokens with Ambush created during the attack phase can now block the turn they are created as expected.
- Fixed a bug where cards with a golden frame weren’t showing up as expected in games
- Fixed a bug where Cassiel would sometimes be blockable by non-fliers
- Fixed bug where passives that give other abilities would give two copies of that ability sometimes
- Editor
- “Continuously Update” is now off by default inside non-passive abilities.
- Removed animation controls from passive abilities (since they didn’t do anything)
- Compare Things no longer accepts groups. Previously, this could cause the game to break.
- There is now a “Put card(s) on top of deck” step
Files
collective-osx-universal.zip 794 MB
Version 0.35.93 Aug 26, 2018
collective-windows.zip 893 MB
Version 0.35.93 Aug 26, 2018
Get Collective Card Game (Moved to Steam)
Collective Card Game (Moved to Steam)
The Community Created Card Game
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